|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |

Brainless Bimbo
Pator Tech School Minmatar Republic
23
|
Posted - 2013.05.10 20:27:00 -
[1] - Quote
Hi, Now where to start...
Why does the 100% scan results not register in the on-board scanner window, it would seem to be the OBVIOUS and handy thing to do.
There should be NO reason to show/identity the presence of only probable sites in the overlay, DSP -¦s have unintended uses , but so did jet cans and we got 15 minutes of talk about how the players doing unintended stuff makes a better game than all your game designers put together, FUNNY HOW THE CCP KEYNOTE DEVOTED SO MUCH TIME TO THAT AND YOU PROMPTLY FORGOT WHEN YOU THOUGHT UP THIS EXPANSION, so keep them in game.
Grav sites, now if CCP game designers had an ounce of intelligence they would have been really radical and made all asteroid belts disappear just like the Ice Belts and stuck to just the free spawning of resident asteroid belts as their replacements (stable for 3 days like grav sites and same average number per system as present) , they being visible on the overlay makes sense but please leave the non resident belt spawns still available only to people/corps that can probe, its meant to be a profession isn-¦t it, so keep it as one
The continuous running of the overlay will get annoying with the passing months, EvE is played in years not weeks .
more will come... |

Brainless Bimbo
Pator Tech School Minmatar Republic
23
|
Posted - 2013.05.10 20:31:00 -
[2] - Quote
CCP Fozzie wrote:zar dada wrote:CCP Fozzie wrote: You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe.
What is the range of the sensor overlay 256AU from my position? Range is infinite
LOL, no its not, infinite denotes that every where in the whole eve universe would appear.
return to reality please |

Brainless Bimbo
Pator Tech School Minmatar Republic
24
|
Posted - 2013.05.10 21:14:00 -
[3] - Quote
Sipphakta en Gravonere wrote:Brainless Bimbo wrote:CCP Fozzie wrote: Range is infinite
LOL, no its not, infinite denotes that every where in the whole eve universe would appear. return to reality please Please biomass and unsubscribe.
he should have said the range encompasses everything within the system
http://oxforddictionaries.com/definition/english/infinite
and take your own advice, it might make you realise how much of a nice person you are |

Brainless Bimbo
Pator Tech School Minmatar Republic
24
|
Posted - 2013.05.10 22:02:00 -
[4] - Quote
Sephira Galamore wrote:Brainless Bimbo wrote:Sipphakta en Gravonere wrote:Brainless Bimbo wrote:CCP Fozzie wrote: Range is infinite
LOL, no its not, infinite denotes that every where in the whole eve universe would appear. return to reality please Please biomass and unsubscribe. he should have said the range encompasses everything within the system http://oxforddictionaries.com/definition/english/infiniteand take your own advice, it might make you realise how much of a nice person you are Apart from the fact that this bean counting is very unconstructive while there are more important issues and annoying devs doesnt really help with that.. Systems are (quasi) infinite. Pick some fast ship and try to find it's border, there is none. When there were still exploits that made Deep Safes possible, you could be thousands of AU from the sun and still be in the system. (I would assume you are in fact only limited by the datatype that stores your position in system)
yeah but didn-¦t the deep space aspect of theEvE systems get nerfed a long time ago, i remember the whining and cheese over the loss of some really far out bookmarks. |

Brainless Bimbo
Pator Tech School Minmatar Republic
41
|
Posted - 2013.05.14 17:30:00 -
[5] - Quote
just been looking after new patch,
did you reduce the persistence of the brackets?
if you did they do not hang about long enough, you have to be a record holder in station spinning to get em all viewed let alone read.
remembering that on entry players have the jump cloak before moving you could possibly up the persistence as it is the on-entry scan (but make it turn-off able for those not interested) and reduce the bracket size, and then reduce the scan speed so that they just stay alive. |

Brainless Bimbo
Pator Tech School Minmatar Republic
48
|
Posted - 2013.05.17 06:55:00 -
[6] - Quote
Solanar wrote:20 minutes of spinning the camera around gives me a headache. No list is unusable. Also, the latest update has made it even more difficult to find what you want in systems with large amounts of anomalies. Find ZIJ-383! http://i.imgur.com/mmzDtRj.jpgNow try and do the same thing using the list scanner: http://i.imgur.com/FtcWLRE.pngJust give people the option between the two and everyone will be happy. I think the people that play eve can deal with learning two different ways to do the same thing and figure out when to use each.
I been saying this from the start, all sigs will be spammed like this and unusable on screen due to cosmic geometry, everything basically on one plane, and POV to celestials varies so it will be a quite common occurrence, in some systems on entry it may be the norm.
CCP doesn-¦t seem to have an astrophysicist on the team to point out little things like this, all they have is dev-¦s distracted by shiny objects.
|

Brainless Bimbo
Pator Tech School Minmatar Republic
51
|
Posted - 2013.05.18 07:13:00 -
[7] - Quote
marVLs wrote:Anomalies should be visible in solar system map, no more problem with to much of them in on spot in straight line
Also they all should listed by default in the scanner results window, an eve ship with pod technology has all its systems linked, that is the rational behind pods ffs. |
|
|
|